Cash game. Black on roll. Cube actions?

Black has a variety of market losers. Doubles fives can point and run. Flexible rolls can make the barpoint, a gem of a blockade. And fly shots can hit White’s midpoint blot. Lastly, in a pinch, White’s home blot invites Black to hit loose on the 1pt white blot within Black’s home board. Some situations demand that White be put off-kilter and face an imminent cube.
Expect a big payday. Black has five times the gammon chances as White has.
The market losers themselves appear everywhere. When Black hits loose and White dances, this game is over by the swift insult of the doubling cube. Those market losers tally to about a quarter of all the he-said she-said rolls. The next biggest cackle makes the barpoint using another seven rolls. Failing that, hit the white outfield blot with four rolls and perhaps turn it into a dancer — about half these sequences lose the market. Last, some tossed doubles on the dice put White on the bar with no direct return shots but at greater risk upon dancing.
Oh, this position is a Double, alright.
Black doubles. White passes.
But can White eke out a Take?

Extensive rollouts say White can Take or White can Pass, but either way White loses a full point on average in this situation. The market loser sequences tally half of the full ply, the usual tip-off of a reference take point (RTP).