a kooky lesson

And now for something a little different. Three backgammon positions appear below. Unlike most backgammon positions found on this website, you are not expected to "solve" anything. Instead, one idea permeates each of the three positions below. Your mission (should you decide to accept it) is to compare these three positions. First, place a qualitative…

cube 2.71

Five point match. White's match score is two, Black's zero. Black on roll. Cube action? During the pause, Black considers a double and White considers a take. A short match with score B:W as 5a/3a, so the baronMET probability of Black (on roll) to win this match is about 3/8.  Of course, Black’s game chances…

answer or pincer (1)

Black pauses to take stock of a faint signal coming from his sources of inspiration, mental beams of imagination, fragments of thoughts from Black's subconscious, a chatter of ideas directed by that young prodigy he once was. In short, Black thinks. By design, Black arranged for both komoku corners to open towards the top. In…

La malattia del gioco

La malattia del gioco ( the disease of the game ) A bar needs a blot A checker needs a roll A gambler needs the action To pacify his soul A builder needs a point A sniper longs to shoot A runner needs a gauntlet To guide him on his route Anchors need true patience…

so the theory is …

So the latest rumor says White sold her robotic soul to the dark prince in exchange for thirty pieces of silver, a white horse to get her out of town, and a mountain of backgammon smarts. White drove a hard bargain. Still, it's an open question whether an AI can even have a soul. Black,…

about learning the game (0)

This position came up last week, a juicy racing tip to entice a study group of aging experts. Nowadays, these little scraps of data fling like fireworks through the internet, raining drops of backgammon positions splattered willy and yonder. In truth, to gain the attention of an aging expert, the situation on the board must…

3ptrs .. the rewhip cube

The castle of three-point matches has a lonely room for those players who push and push and crawl, grinding from the start of the match. These lonely players push the first game of the match into a cube and pass, score now one-zero, thereby improving their match chances from 50% to 60%. Then, encouraged in…

cube 2.7

Black gets ready to roll the dice, but stops. Time to consider a first cube. Before this moment, the white and black outfield checkers were staring each other down, menacingly. But Black's last roll of 63s broke the black anchor. Somehow White missed. Does Black now have the upper hand? The first edict in the…

opinions (pips)

You don't need to count pips, except for very special occasions. A seasoned estimate in dice rolls is more than adequate. Pip counts typically throw the mind into a pool of bad karma. Of note, nobody can do it. Don't believe what you are told. Nobody can. Beyond that, nobody should do it. Counting pips…

Hello backgammon world

I am Baron Gossett Euler PhD. This post on my website is my initial foray into backgammon ideas on the web.  But first, a bit about me. In 1976, newly wed to the love of my life, I finished my undergraduate degree, carefully planned my graduate studies, and learned to play two wonderful board games…